The Game of Life, often abbreviated to Life, was made by Conway in 1970. It is a computer simulation showing how randomness and complexity can result from very simple conditions. Life is turing complete and non-determinsitic. Many patterns eventually emerge:
Examples of each can be found in the dropdown below.
Underpopulation:
A cell with less than two alive adjacent cells dies.
Overpopulation:
A cell with four or more alive adjacent cells dies.
Reproduction:
A dead cell with exactly three alive cells becomes alive.
Homeostasis:
An alive cell with two or three alive neighbours lives on.
Cells live on between
and
alive adjacent cells.
Dead cells are repopulated when between
and
adjacent cells are alive.